All binaries of Firenzina 2.2.2 xTreme were compiled using Intel C++ 13.0 Update 3 (Feb. 6, 2013) under Microsoft Visual Studio Ultimate 2012 Update 1, except the generic 32-bit binary, which was compiled using the MSVC compiler under Microsoft Visual Studio 2010 Professional.
The older archives include libiomp5md.dll to support the /Qparallel compilation option. I turned it off for the SGVAD compiles, so they should work okay without the DLL.
A 130x65 Firenzina logo based on a fragment of a classic public domain portrait of Giovanna Tornabuoni by
Domenico Ghirlandaio is also included.
The MD compile requires Microsoft Visual C++ 2012 Redistributable Package (x64). This is a nuisance, hence the MT compile followed quickly. Non-popcnt and x32 compiles were released soon afterwards.
What's new in Firenzina compared to Fire?VERY little. Following the advice of Jose Maria Velasco, I added new intrinsics and compiled the resulting code using the newest Intel compiler.
Why clone Fire?
- Because it looks like the work on Fire was abandoned prematurely.
- Inquiring minds want to know: Which free, open-source engine is the strongest?
- Anthony Garino of Stanford University suggested that I should "fork Fire" in the TCEC chat.:)
|Author:||Decembrists + Norman Schmidt + Dmitri Gusev|
|Est. ELO rating:||2931-|
Firenzina 2.2.2 xTreme vs. Fire 2.2 xTreme
The quick 20 rounds test between Firenzina 2.2.2 xTreme and the original Fire 2.2 xTreme resulted in a loss to Firenzina with 3 points deficit. No improvements yet.
|1||Fire 2.2 xTreme||11.5/20||6-3-11|
|2||Firenzina 2.2.2 xTreme||8.5/20||· ·· ··|
20 games played / Tournament finished
Tournament start: 2013.02.23, 17:49:19
Latest update: 2013.03.18, 01:00:02
Level: Blitz 0:10/1
Hardware: AMD Phenom(tm) II X4 945 Processor 3000 MHz with 0.8 GB Memory
Operating system: Microsoft Windows XP 64 Bit Professional Service Pack 2 (Build 3790)
Table created with: Arena 3.0
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